Chess guide
Chess glossary
Chess has its own vocabulary. Here are the terms you will hear most often, explained in plain words, from algebraic notation to zugzwang.
- Algebraic notation
- The standard way to write chess moves. Files are a to h, ranks 1 to 8, and pieces are K, Q, R, B, N (pawns have no letter). Nf3 means a knight moves to f3.
- Blunder
- A very bad move that loses material or the game, often marked ?? in notation.
- Castling
- A move of the king and a rook together. Written O-O for kingside and O-O-O for queenside.
- Center
- The four squares e4, d4, e5 and d5, and the squares around them.
- Check
- An attack on the king. The player in check must escape it on the next move.
- Checkmate
- A check that cannot be escaped. It ends the game. Written with # in notation.
- Development
- Moving pieces from their starting squares to active squares in the opening.
- Discovered attack
- Moving one piece to reveal an attack by another piece behind it.
- Double check
- Check from two pieces at once. The only escape is to move the king.
- Draw
- A game with no winner. Caused by stalemate, agreement, repetition, the 50-move rule or insufficient material.
- Elo rating
- A number that measures playing strength. Beginners are often 400 to 1000; grandmasters are usually above 2500.
- En passant
- A special pawn capture of a pawn that just moved two squares and landed beside it.
- Endgame
- The final phase of the game, when few pieces are left and kings become active.
- Exchange
- Trading pieces of equal value. Winning the exchange means trading a bishop or knight for a rook.
- FEN
- Forsyth-Edwards Notation: one line of text that describes a whole chess position.
- Fianchetto
- Developing a bishop to b2, g2, b7 or g7 after moving the pawn in front of it one square.
- File
- A vertical column of squares, named a to h. An open file has no pawns on it.
- Fork
- One piece attacking two or more enemy pieces at the same time. Knights are famous for forks.
- Gambit
- An opening that offers material, usually a pawn, for faster development or attack.
- Hanging piece
- A piece that is attacked and not defended, so it can be captured for free.
- Middlegame
- The phase after the opening, when plans and tactics decide most games.
- Opening
- The first moves of the game, when both sides develop their pieces.
- Opposition
- Kings facing each other with one square between them. Important in king and pawn endings.
- Passed pawn
- A pawn with no enemy pawns in front of it on its file or the files next to it.
- PGN
- Portable Game Notation: the standard text format for saving whole games. Pawnly can copy your game as PGN.
- Pin
- An attack on a piece that cannot move without exposing a more valuable piece behind it.
- Promotion
- A pawn that reaches the last rank becomes a queen, rook, bishop or knight.
- Rank
- A horizontal row of squares, numbered 1 to 8.
- Resign
- To give up the game before checkmate.
- Skewer
- Like a pin in reverse: a valuable piece is attacked and must move, exposing a piece behind it.
- Stalemate
- The side to move has no legal move and is not in check. The game is a draw.
- Tempo
- A unit of time, one move. Gaining a tempo means making progress while forcing your opponent to react.
- Threefold repetition
- If the same position occurs three times, the game can be claimed as a draw.
- Zugzwang
- A position where any move makes things worse, but you are not allowed to pass.